![]() ![]() Tales from the Borderlands is still recognizably a Telltale game. Or really, that the same execution isn’t going to hold up between two season of the same property. Or in the case of Tales from the Borderlands, knowing that the Telltale style of adventure game is not going to function the same in a action-comedy the same way its going to function in a horror-drama. True “mastery,” if one can even acknowledge the concept as such, comes from not only executing techniques with skill and precision, but knowing when to execute what techniques for any given specific work. In reality, the “mastery” of formal craft and style seen in one work of art can easily be seen as complete folly when transposed into another work of art. The most obvious problem with it is, what if the innovation is shown to be a mastery? Which begs the question, what is mastery? And so on. Now like I said there’s a whole host of problems with the concept of innovation/mastery and really it’s just a thought exercise I was introduced to in college to get brain cells working and not a serious theory. Then you could say the hit a problem because all these years later, the first season of The Walking Dead is a masterwork that Telltale didn’t see the need to push their innovation to become a mastery. In this sense, Telltale finally struck upon a formal style of adventure game that worked for them with 2012’s The Walking Dead. There’s a whole lot of problems with this reductive idea, but let’s play fast and loose for a little bit and run with it. ![]() The idea that some artwork innovated on a concept and later some other artwork showed mastery of that innovated technique or style. There is a concept of the innovator and master in art. If you haven’t finished it or even played it yet, then you should really go remedy that before continuing to read what I have to say here. If you’ve waited this long to find out whether or not you should get Tales from the Borderlands, I really don’t know what to say to you.
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